{"id":668,"date":"2025-03-12T15:01:33","date_gmt":"2025-03-12T08:01:33","guid":{"rendered":"https:\/\/dummy-prodi.telkomuniversity.ac.id\/?page_id=668"},"modified":"2026-11-09T16:19:14","modified_gmt":"2026-11-09T09:19:14","slug":"curriculum","status":"publish","type":"page","link":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/curriculum\/","title":{"rendered":"Curriculum"},"content":{"rendered":"<p class=\"has-text-color has-link-color wp-elements-1 wp-block-paragraph\" style=\"color:#1e73be;padding-right:200px;padding-left:200px;font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.091), 36px);font-style:normal;font-weight:700\">Reguler Program Dummy<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"margin-top:-30px;margin-bottom:-30px;padding-right:200px;padding-left:200px\">Program reguler atau&nbsp;regular program&nbsp;dari program studi D3 Rekayasa Perangkat Lunak Aplikasi merupakan program pembelajaran sesuai struktur kurikulum yang telah ditetapkan. Peraturan dan pelaksanaan pembelajaran sesuai dengan aturan yang telah ditetapkan di lingkungan Fakultas Ilmu Terapan, Universitas Telkom. Secara umum, mahasiswa dapat menyelesaikan studi setelah lulus mata kuliah selama 6 semester (3 tahun), 110 SKS. Program ini termasuk diantaranya mengikuti kegiatan magang dan pelaksanaan pembuatan Proyek Akhir (Proyek Tingkat 3) di tahun ke-3.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<section id=\"section-8462642d-adb0-4169-baa5-fb4fe516d0f7\" class=\"gutentor-section gutentor-tabs-wrapper wp-block-gutentor-tabs tabs-template1 has-color-bg has-custom-bg tab-vertical\"><div class=\"grid-container\"><div class=\"gutentor-block-header\"><div class=\"gutentor-section-title text-left\"><h2 class=\"gutentor-title\">Struktur Kurikulum Dummy<\/h2><\/div><\/div><div class=\"gutentor-tabs-container gutentor-grid-item-wrap\"><div class=\"gutentor-tabs tablist-left\"><span class=\"gutentor-tabs-list gutentor-single-item-0 gutentor-tab-active\" data-index=\"gutentor-single-item-0\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 1<\/div><\/span><span class=\"gutentor-tabs-list gutentor-single-item-1\" data-index=\"gutentor-single-item-1\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 2<\/div><\/span><span class=\"gutentor-tabs-list gutentor-single-item-2\" data-index=\"gutentor-single-item-2\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 3<\/div><\/span><span class=\"gutentor-tabs-list gutentor-single-item-3\" data-index=\"gutentor-single-item-3\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 4<\/div><\/span><span class=\"gutentor-tabs-list gutentor-single-item-4\" data-index=\"gutentor-single-item-4\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 5<\/div><\/span><span class=\"gutentor-tabs-list gutentor-single-item-5\" data-index=\"gutentor-single-item-5\"><div class=\"gutentor-single-item-tabs gutentor-single-item\">Semester 6<\/div><\/span><\/div><div class=\"gutentor-tabs-content-wrap text-left\"><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-0 gutentor-tab-content-active\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GBK1AAB4 | Implementasi Algoritma | 4 SKS<br><br>2. GBK1BAB3 | Dasar Sistem Komputer | 3 SKS<br><br>3. GBK1CAB2 | Matematika Informatika 1 | 2 SKS<br><br>4. GBK1EAB2 | Alat Bantu Desain Antarmuka | 2 SKS<br><br>5. UCK1FDB1 | Internalisasi Budaya Dan Pembentukan Karakter | 1 SKS<br><br>6. GBK1DAB3 | Analisis Kebutuhan dan Perancangan Perangkat Lunak | 3 SKS<br><br>7. UAKX-CB2 | Agama | 2 SKS<br><br>8. UBKXCCB2 | Bahasa Indonesia | 2 SKS<\/p><\/div><\/div><\/div><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-1\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GBK1GAB4 | Implementasi Struktur Data | 4 SKS<br><br>2. GBK1HAB3 | Pemrograman Berbasis Web 1 | 3 SKS<br><br>3. GBK1FAB3 | Matematika Informatika 2 | 3 SKS<br><br>4. GBK1JAB3 | Instalasi Jaringan Komputer | 3 SKS<br><br>5. UCKXADB2 |\u00a0 Bahasa Inggris | 2 SKS<br><br>6. GBK1IAB4 | Sistem Basis Data 1 | 4 SKS<\/p><\/div><\/div><\/div><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-2\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GBK2AAB2 | Keamanan Perangkat Lunak | 2 SKS<br><br>2. GBK2CAB4 | Pemrograman Berbasis Web 2 | 4 SKS<br><br>3. GBK2DAB3 | Perancangan Pengalaman Pengguna | 3 SKS<br><br>4. GBK2BAB4 | Pemrograman Berorientasi Obyek | 4 SKS<br><br>5. GBK2EAB4 | Sistem Basis Data 2 | 4 SKS<br><br>6. GZKXCAB2 | Pengembangan Profesionalisme | 2 SKS<\/p><\/div><\/div><\/div><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-3\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GZKXBAC3 | Proyek Terapan | 3 SKS<br><br>2. GBK2FAB4 | Pemrograman untuk Perangkat Bergerak 1 | 4 SKS<br><br>3. GBK2JAB3 | Pengembangan Aplikasi Gim | 3 SKS<br><br>4. GBK2IAB3 | Teknologi Imersif | 3 SKS<br><br>5. GBK2HAB3 | Penjaminan Kualitas Perangkat Lunak | 3 SKS<br><br>6. GBK2LAB3 | Kecerdasan Artifisial Terapan | 3 SKS<\/p><\/div><\/div><\/div><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-4\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GBK3BAB4 | Pemrograman untuk Perangkat Bergerak 2 | 4 SKS<br><br>2. GBK3CAB4 | Implementasi Internet of Things | 4 SKS<br><br>3. GBK3AAB2 | Manajemen Proyek IT | 2 SKS<br><br>4. UBKXBCB2 | Pancasila | 2 SKS<br><br>5. UBKXACB2 | Kewarganegaraan | 2 SKS<br><br>6. GZKXAAB2 | Olahraga | 2 SKS<br><br>7. UCKXBDB2 | Kewirausahaan | 2 SKS<\/p><\/div><\/div><\/div><div class=\"gutentor-single-item gutentor-tabs-content gutentor-single-item-5\"><div class=\"gutentor-single-item-tabs gutentor-single-item\"><div class=\"gutentor-single-item-content\"><p>1. GBK3GBA4 | Tugas Akhir | 4 SKS<br><br>2. GZKXEAB8 | Magang | 8 SKS<br><br>3. GZKXDAB4 | Seminar Magang | 4 SKS<\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/section>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"padding-right:200px;padding-left:200px\">Kode mata kuliah agama:&nbsp;<strong>UAKXACB2<\/strong>&nbsp;Agama Islam;&nbsp;<strong>UAKXBCB2<\/strong>&nbsp;Agama Kristen;&nbsp;<strong>UAKXCCB2<\/strong>&nbsp;Agama Katolik;&nbsp;<strong>UAKXDCB2<\/strong>&nbsp;Agama Hindu;&nbsp;<strong>UAKXECB2<\/strong>&nbsp;Agama Buddha;&nbsp;<strong>UAKXFCB2<\/strong>&nbsp;Agama Kong Hu Cu;&nbsp;<strong>UAKXGCB2<\/strong>&nbsp;Penghayat Kepercayaan Terhadap Tuhan Yang Maha Esa<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"padding-right:200px;padding-left:200px\">Mata kuliah terdiri dari SKS praktik dan SKS teori.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"padding-right:200px;padding-left:200px\">&#8211; SKS Teori&nbsp;<em>\u2192<\/em>&nbsp;pada 1 SKS teori setara 50 menit kegiatan tatap muka, 50 menit<br>kegiatan mandiri, dan 50 menit kegiatan terstruktur per minggu selama<br>satu semester.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"padding-top:0;padding-right:200px;padding-bottom:0;padding-left:200px\">&#8211; SKS Praktek&nbsp;<em>\u2192<\/em>&nbsp;1 SKS Praktek setara dengan 170 menit kegiatan tatap muka<br>per minggu selama satu semester.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"margin-top:-30px;margin-bottom:-30px;padding-right:200px;padding-left:200px\"><\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Reguler Program Dummy Program reguler atau&nbsp;regular program&nbsp;dari program studi D3 Rekayasa Perangkat Lunak Aplikasi merupakan program pembelajaran sesuai struktur kurikulum yang telah ditetapkan. Peraturan dan pelaksanaan pembelajaran sesuai dengan aturan yang telah ditetapkan di lingkungan Fakultas Ilmu Terapan, Universitas Telkom. Secara umum, mahasiswa dapat menyelesaikan studi setelah lulus mata kuliah selama 6 semester (3 tahun), [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-gutentor-full-width.php","meta":{"footnotes":""},"class_list":["post-668","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/pages\/668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/comments?post=668"}],"version-history":[{"count":12,"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/pages\/668\/revisions"}],"predecessor-version":[{"id":1104,"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/pages\/668\/revisions\/1104"}],"wp:attachment":[{"href":"https:\/\/bdigianth.telkomuniversity.ac.id\/en\/wp-json\/wp\/v2\/media?parent=668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}